Teenage Mutant Ninja Turtles: Mutants in Manhattan released on May 24th on PC, PlayStation, and Xbox consoles with many reviews showing the game to be very disappointing. There were many things that seem to be positives for this game, the trailers released for this game were awesome and the game is made by Platinum Games. Platinum games recently released hits such as Bayonetta 2 and Metal Gear Rising, so it isn’t crazy for anyone to expect Platinum to come out with a solid TMNT game. But that’s not what happened. At all.
This game does have some good things about it. I love the art style for this game. In fact, it is this cell-shaded art style that really drew me to this game. I played this game on the Xbox but I can imagine the game looks even better on the PlayStation. I much prefer the look of this game to the look of the new TMNT movies. I also thought the gameplay mechanics were great too. Each turtle has a variety of attacks both a weak and strong attack in addition to specials. Each special has their own cooldown as well. My favorite specials are the combo attacks, which involve your current turtle working with another turtle while dealing a ton of damage. The boss fights were somewhat challenging as well. Each boss really requires using all your turtles. You really have to make sure to manage your resources to ensure that you are using your specials as much as possible and staying alive while you aren’t. Other than that, the jokes and comedic styles of the turtle never gets old for me, so I enjoyed that as well.
Now the fun part. This game has so many good aspects but failed in one department for me. The missions and story. I’ll start with the story and simply say that the story failed because I didn’t care about it. After playing through the first couple missions I started skipping the story cutscenes. What really makes this game bad are the missions. So essentially, the story mode is laid out to where each chapter or section of the game deals with a specific boss. So when you start a chapter, you end up wherever the story has you and before you actually fight the boss, you’re forced to fight through various waves of Foot Clan grunts or complete various fetch quests. After playing through four or five of these chapters, I noticed the fetch quests started repeating themselves. And fighting all the grunts just required button mashing. The game feels rushed, with the developers re-using these fetch quests just to push out a bigger game. I’m all but sure that this game was rushed in order to help promote the new Teenage Mutant Ninja Turtles: Out of the Shadows which hits theaters June 3rd.
It really does sadden me to write this article because I had high hopes for this game. Although there are great things about this game, the negatives greatly outweigh the positives. I felt the same playing this game that I did playing Mario & Luigi: Paper Jam, I felt like I was simply forcing myself to play this game. Do yourself a favor and skip this game. But if you REALLY MUST play this game, get it on Redbox for just $3.
Have you played Teenage Mutant Ninja Turtles: Mutants in Manhattan? Let us know your thoughts on the game in the comments below!